In fact, most of the store is unlocked right from the get go. Eventually players get enough gold to buy much better equipment from the store, but the store doesn't change much as the campaign progresses. However, loot drops in the game are mostly just vendor trash and merch food - and many of the goods are mostly useless. Often the game requires players to grind out better equipment (or gold to buy better equipment) in lower levels in order to progress. In the single player campaign, Harmony of Despair is a savagely difficult experience. The fact that the experience is completely encapsulated within a system of grossly archaic menus doesn't help either. The game heavily relies on the player having an existing knowledge of Castlevania - a pretty outrageous assumption in this day and age, where tutorials are the norm, and not having one in a game with this many systems is inexcusable. There isn't even an explanation for how to level up spells or what stats under your character's profile actually mean. The game also doesn't contain a tutorial - or tool tips/pop-up hints that could help indicate how players are supposed to attack, dodge, or use any of the more advanced traversal and combat techniques. As a result, there isn't any exposition to help flesh-out the experience. There are bits of dialogue and maniacal laughter, but it only comes from bosses or enemies in the environment. The first major problem is that HoD completely eschews any kind of story. Numerous problems prevent Castlevania: Harmony of Despair from capitalizing on its competent parts. Sadly something must have gotten messed up with the single player formula - because, as a single player offering, Harmony of Despair is a mess. Set to the game's rocking soundtrack and Konami had a recipe for success. While this may sound daunting, Harmony of Despair's levels can be beaten in roughly 10 minutes depending on player skill and boss difficulty. The timer does not stop or pause for any reason - even while accessing the menus. Even the bosses from previous entries into the series return here, such as The Puppet Master and Death.Īt the start of each level players have 30 minutes to run around and beat the boss of the level. The individual characters even have unique abilities, move sets, and magic at their disposal in order to take down Dracula and his minions. The game reunites Castlevania alums from previous entries into the series and players can choose any one of them to progress through the game. The latest entry into the Castlevania franchise titled Castlevania: Harmory of Despair at first glance seems to have all of the ingredients necessary for a fantastic game. Game Rant's Vivas Kaul reviews Castlevania: Harmony of Despair
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